The Staff is the weapon type used by Wizards, Clerics, Necromancers, Druids, and Darkfolk. It is always found alongside the Rune.
All classes with staves (and runes) use a charge mechanic, where they may spend a turn performing a special fourth battle action to fill up their mana bar. Higher-level staves provide a larger maximum mana capacity.
List of Staves[]
- Staff of Simple Intent: Max charge value of 3.
- Staff of Mixed Interest: Max charge value of 5.
- Staff of Complex Reasoning: Max charge value of 7.
- Staff of Variable Functions: Max charge value of 10.
- Staff of Deep Manuals: Max charge value of 12.
- Staff of Bitter Designs: Max charge value of 15.
- Staff of Golden Process: Max charge value of 17.
- Staff of Irrational Schemes: Max charge value of 20.
- Staff of Grand Wizardry: Max charge value of 25.